Saturday, September 10, 2022
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Game briefing10:45 Field insertion11:00 Startex15:00 Endex; Debriefing & Raffle at MAC
Event TypeObjectives = scoredRole-playing = lightTimeline = nonlinear/unscriptedRules = intermediateTrigger time = variablePhysical exertion = moderate
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each pull of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Guns that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
FactionsYour faction will be finalized on game day based on your preferences, your experience level, your friend group, any local airsoft team affiliation that you may have, and our faction size goals:
Size goal: 50% of all attendeesSelf-respawn & starting location: Bunker (across from Gully Base)Radio channel: 1 (462.5625 MHz)
Size goal: 50% of all attendeesSelf-respawn & starting location: Library (near Castle)Radio channel: 2 (462.5875 MHz)
Role PlayersIf you had a special role in the prequels of this event series and would like to reprise your role, please contact MJP. Side missions/orders will be written for these characters that are likely to influence the storyline of this event and future installments in the series.
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. Do not monitor or transmit on the other faction's channel unless you have been selected to be a spy (see below). VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
No Spawn-campingYou and your faction are not allowed to stalk, surround, or fire upon the enemy self-respawn location. Likewise, they're not allowed to camp your self-respawn either.
ObjectivesLast year, the Farmers' leader was defeated. In the onslaught that followed, the true treachery of the Farmers came to light as they burned down the warehouses and control centers of agriculture. We now face a future that no one wanted. Starvation and blight have ravaged the land; however, the Futures' fearless leader, the Revolter, has bravely left the Futures to venture back to his allies and is sending supplies.Every hour, shipments of supplies will come from the Revolter and enter the field at South Bridge. The supplies must be moved to Charlie Base on a provided delivery device and must follow one of three paths. They do not need to enter each location but must stay on the paths marked below:Path 1 = South Bridge —> SGC —> Echo —> Delta —> CharliePath 2 = South Bridge —> Prison —> Zombie —> Bravo —> CharliePath 3 = South Bridge —> Leroy's Bridge —> School —> Tents —> Gully Base —> Bravo —> CharlieOnce the supplies arrive at Charlie, they are stored and may not be stolen.
The Remnant want to capture, delay, and/or hinder the movement of supplies to Charlie. They can capture supplies by intercepting and moving them to their forward operating base (FOB) which is a flag that they place at any uncontested base and may move repeatedly to other uncontested locations as frequently as they want. Once they capture a supply, it is out of play and can not be recaptured. If supplies are quickly delivered or captured, new supplies may be introduced into the game at South Bridge before the start of the next hour. The Remnant’s FOB flag is not a self-respawn point and may be deactivated by tossing the flag down on the ground to prevent supplies from being scored when brought to it; however, the Remnant may neutralize enemy threats in the area and raise the flag again to reactivate their FOB so that they can resume scoring on it. The flag may not be hidden or moved outside the base by the Futures. The Remnant’s FOB flag may not be placed at South Bridge or Charlie.
GoalThe faction with the most supply-capture points at endex will be the winner. Each faction’s points will be tracked on Omego’s smart phone. Everyone with an internet connection may monitor the scoreboard in real time through this URL: https://multitimer.net/board/?q=2oe087s7kx
SpiesPrior to the start of the game, a single player from each faction will be randomly selected to be a Spy. They will be given a playing card that should be hidden and displayed only when the player is alive and requested by a scoring Moderator. However, careless actions could happen. The Spy’s role is to send intel to the other faction. Spies are the only ones allowed to monitor and transmit on both factions' radio channels. If a randomly selected Spy happens to also be in a leadership role, they may have the authority to lead supplies and/or personnel into ambushes.For a Spy to be discovered, the faction's Commanding Officer (CO) must request a meeting with a scoring Moderator and the suspected Spy. During the meeting, the suspect must present their Spy card if they have one. Each faction CO will be allowed up to three attempts to catch the Spy using this method. Caught Spies must swap insignia and join the faction for whom they were spying as regular combatants. Also, they may no longer monitor/transmit on both factions’ channels. The scoring Moderators are MJP and Omego.
LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role. Details linked HERE
Raffle GiveawayIf you stay until endex, we'll give you a FREE raffle ticket and a chance to win a valuable airsoft prize.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.