VIPs (14:00–Endex)At 14:00, your faction commander will choose one subordinate to play the role of a very important person (VIP) who enters the game alive at your faction’s self-respawn location. The VIP must carry a special radio and wear a special hat that is within your faction's data device box. Your VIP has only one life, is not able to respawn, and will be eliminated with the first hit they receive after entering the game. If this happens, the individual must immediately return to their faction’s self-respawn location to reenter the game as a regular player.NATO will want to escort their VIP safely to REDACTED, and USSR will want to escort theirs to REDACTED. Once a VIP is escorted within the walls of their respective destination location, they must radio it to Omego so that he can start a timer to earn bonus points for their faction at the rate of two points for every one minute the VIP remains alive and within the walls of their destination location. While protecting your own VIP, you may want to hunt down and assassinate the opposing faction’s VIP in order to prevent them from earning VIP points. For each faction, this objective offers a maximum possible score of 120 points.