08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Field insertion10:45 Game briefing at Pallet Entrance after touring the borders11:00 Startex15:00 Endex; Debriefing at MAC
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDSocial distancing is required for COVID-19.Friendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each pull of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Other SAW replicas that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
Unique to this event is that all of your faction's land is considered to be one giant self-respawn pole. This means that you may respawn yourself anywhere within your faction's territory as soon as your three minutes have elapsed. This will give you a big advantage over your enemies while you're on your side of the border.You may move to cover or out of your enemy's shooting range before self-respawning, but you may not abuse this privilege by intentionally moving closer to enemies who've breached your border just so that you can self-respawn next to them and take them out. However, if your opponents are foolish enough to hang out near you after you've been hit, you should eliminate them as soon as your three minutes have passed.On the other side, never shoot a hit player repeatedly in their territory because you’re worried that they’re about to self-respawn. You may keep your gun aimed at them, but you may not shoot them over and over again in anticipation of them respawning because you know that their three minutes are up.
FactionsYour faction will be finalized on game day based on your preferences, your loadout/clothing, and our faction size goals:
Radio channel: 1 (462.5625 MHz)
Grenztruppen der DDR
Radio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may monitor the other factions' channels, but do not transmit on them. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
Dress CodeThis is not a strict reenactment. Many participants will show up with modern camo/clothing and equipment. If you have anything, please wear clothing that somewhat resembles any of the military uniforms worn in Germany during the Cold War. We will provide you with loaner armbands/patches if your appearance doesn’t clearly indicate your faction.
Area of Operations (AO)The thick red line on the following map marks the inner German border (innerdeutsche Grenze) between West Germany and East Germany. It is also known as the "no man's land" or the death strip where infiltrators are likely to be shot by the border guards as soon as they set foot into it. These border lines will be cordoned in the AO with colorful trail tape.The green diamonds mark the locations of the five stationary West German nuclear reactor flags called West Buzzell, Trailhead, Tents, Library, and South Bridge. The gold diamonds mark the five stationary East German nuclear reactor flags called East Buzzell, Swamp Trail, Jackal's Hold, Fort Harris, and Meadow.
ObjectiveEach faction is fighting to acquire the most nukes to activate/power the most reactors on their side of the border for the longest amount of time before the operation ends at 15:00 while simultaneously denying their enemy from doing the same on the opposite side. The faction that accrues the highest total number of reactor minutes by the end of the game will be declared the winner.
Nukes & ReactorsAt the start of the game, you must be on your faction's side of the border, and your comrades are encouraged to spread out to guard the entire length of it.Soon after startex, Omego will begin dropping five large numbered orange nuclear "nuke" duffel bags on the ground spread out along the death strip. At risk of getting shot by the enemy, you may enter the death strip to try to grab a nuke and deliver it to within five feet of one of your faction's five stationary nuclear reactor flags. In order to begin accruing minutes for your faction on the reactor that you just activated, you must also use the Baofeng radio that is attached to the nuke to notify Omego of the nuke number and reactor name that has been activated. Any delay in radioing this will delay the accrual of minutes. Each reactor’s minute accrual will be started and stopped on Omego’s smart phone. Everyone with an internet connection may monitor the scoreboard in real time through the URL linked HERE. Once a nuke has been placed to activate one of your faction's reactors, you may not hide or move it away from that reactor. Only the enemy may do so; after which, you may grab it again to bring it back.You and your faction may also coordinate a daring mission to recover any nukes that may have been taken by your enemy to activate their reactors. In order to succeed, you'll need to breach the enemy's border and locate the nuke that you wish to steal which may or may not have already been used to activate one of your enemy's reactors. After you grab and move it more than five feet away from their reactor flag, you may use the attached radio to notify Omego of the enemy location name that has been deactivated so that the enemy's minute accrual will be stopped. Or, you may choose to wait until you've carried it off to a safer place before radioing to Omego and letting the enemy know that you just stole their nuke. Then, you will need to radio again to Omego if you're able to drop the nuke off at one of your open reactor flags so that it'll start accruing minutes for your faction. There's no limit to the number of times a nuke can be moved or a reactor can be activated or deactivated. But, each reactor can only be activated by one nuke at a time, so you can not accrue minutes twice as fast if you have two nukes on one of your reactors. And, the all of the reactors in the AO are stationary which means that you're not allowed to take them down or move them.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.