Bridge DemolitionAt 11:30, the BEF will be given a simulated explosive that they may use to attempt to demolish one of the bridges. Their CO may select no more than two players (Royal Engineers) who will be the only ones allowed to carry and plant the explosive on the bridge of their choice. The explosive is planted by setting it on top of the bridge and using the attached radio to announce the bridge number where it has been planted. Then, Game Control will announce over the PA system how much time remains left on the five-minute countdown to detonation. Once the explosive has been planted, it may not be moved or reused elsewhere.During the countdown, the Germans may attempt to defuse it by simply getting to it and using the attached radio to announce that it has been defused. If the explosive detonates, then that bridge is neutralized and may no longer be crossed or flag-controlled by either faction which will result in the Germans needing to achieve simultaneous control of only the remaining four bridges in order to end Phase 1. As soon as it is either detonated or defused, the explosive prop is out of play and will be collected by Game Control.