Saturday, July 31, 2021
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Game briefing at 1st Entrance10:50 Defender insertion11:00 Startex15:00 Endex; Debriefing & Raffle at Sugar House
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each pull of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Guns that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
Special Hit & Respawn RulesWhen you get hit, call it, put on your red rag, sit, and start your timer. After 3 minutes (only 2 minutes for attackers), you may sit and wait as long as you like for a live friend to come and respawn you back into the game by taking off your red rag and placing it in your hand. Or, if it is taking too long for someone to get to you, you may stand and move to respawn yourself at your faction’s self-respawn pole. But, once you choose to stand & move, you may not be respawned in place by a friend. Respawn trees may not be used during this game. You are never allowed to be within shooting range of your enemy's self-respawn pole. During the time that you are sitting after getting hit, you may be “dragged” by a friend.
FactionsYour faction will be finalized on game day based on your preferences and the need to keep them balanced:
Commanding Officer (CO): DustyInsignia color: blueRadio channel: 1 (462.5625 MHz)
Commanding Officer (CO): SwayzeInsignia color: goldRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may monitor the other faction's channel, but do not transmit on it. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
SituationDuring phases 1 through 3, the Blue Faction will defend a series of sites against the attacking Gold Faction who are trying to destroy them with simulated bombs covering different sections of the field. Then, during phases 4 through 6, the roles will reverse with Gold defending those same sites against Blue who will be on the attack. Each phase is designed to last 30 minutes with a 10-minute pause in between to allow some time for everyone to get into position before the next phase starts. Phases can end early if the of bombs are detonated early.During the pause between phases, the attacking players of the next phase are all considered to be instantly hit no matter where they are on the field and must put on their red rags. The attackers will want to move quickly to be within 30 feet of their new self-respawn pole because that is where they must start from for the next phase. If the new phase starts before they get there, these straggling attackers must still get within 30 feet of it before putting away their red rags and reentering the game as live players.The defending players of the next phase are all considered to be instantly revived if hit and are free to start each phase wherever they like as long as they are beyond shooting range of the attackers' self-respawn pole.
Phase 1 (~11:00—11:30)Attackers = Gold, Self-Respawn = 1st Entrance2 Bomb Sites = Harris Bridge & Swamp BaseDefenders = Blue, Self-Respawn = Jackal's
Phase 2 (~11:40—12:10)Attackers = Gold, Self-Respawn = Pallet Base3 Bomb Sites = Jackal's & School & TentsDefenders = Blue, Self-Respawn = Prison
Phase 3 (~12:20—12:50)Attackers = Gold, Self-Respawn = SGC2 Bomb Sites = Delta Base & Echo BaseDefenders = Blue, Self-Respawn = Charlie Base
Phase 4 (~13:00—13:30)Attackers = Blue, Self-Respawn = Charlie Base2 Bomb Sites = Delta Base & Echo BaseDefenders = Gold, Self-Respawn = SGC
Phase 5 (~13:40—14:10)Attackers = Blue, Self-Respawn = Prison3 Bomb Sites = Jackal's & School & TentsDefenders = Gold, Self-Respawn = Pallet Base
Phase 6 (~14:20—14:50)Attackers = Blue, Self-Respawn = Jackal's2 Bomb Sites = Harris Bridge & Swamp BaseDefenders = Gold, Self-Respawn = 1st Entrance
Bombs & CommsThe "bombs" will be placed by Game Control at each site prior to the start of each phase. To blow up a site, you must use the attached Baofeng radio to announce that the bomb at that site has been activated. If your transmission was successful, Game Control will echo back what you said and will start the 5-minute countdown to detonation. Radio it in again if Game Control fails to reply within 10 seconds. Once a bomb has been detonated on a location, it is no longer in play for the rest of the phase, so the factions should focus on the remaining site(s). The countdown may be paused and restarted numerous times by the opposing factions if they use that same radio to make these requests. If a bomb's timer is still counting down after the 30-minute phase time has ended, the phase time will be extended until that bomb either detonates or is paused. If you have a smartphone with internet service, you may monitor the countdowns and scoreboard in real time through this URL: https://multitimer.net/board/?q=3dbeljekhk
GoalThe faction that has blown up the most enemy locations by the end of this six-phase operation will be the winner.
FREE Raffle GiveawayThe Warfighters have been the most generous airsoft team by donating three replicas so far this year, and they want to donate more at this event! If you stay until endex, we'll give you a raffle ticket and a chance to win a high-value airsoft prize.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.