The Rhodesian Bush War was fought by mercenaries from all over the world who joined the Rhodesian Security Forces in southern Africa against the ZANLA and ZIPRA rebels. Violence escalated until 1979, when a political settlement brought an end to the war and decades of white minority rule.
Saturday, June 19, 2021
Saturday, June 19, 2021
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Field insertion10:45 Game briefing at MAC11:00 Startex15:00 Endex; Debriefing at MAC
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each pull of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Guns that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
FactionsYour faction will be finalized on game day based on your preferences, your loadout/clothing, and our faction size goals:
Rhodesian Security Forces
Commanding Officer: StockmanExecutive Officer: SquatchAdvisors/QRF: Clock, Chuck, & friends--------------------------------------------------Insignia: greenSelf-respawn: Pallet BaseOutpost: MAC BuildingStarting location: MAC BuildingRadio channel: 1 (462.5625 MHz)
ZANLA / ZIPRA
Commanding Officer: BatkhoExecutive Officer: MJPAdvisors/QRF: Kinky, Otmis, & friends--------------------------------------------------Insignia: goldSelf-respawn: Wolves' DenOutpost: Gully Base BuildingStarting location: Wolves' DenRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may monitor the other factions' channels, but do not transmit on them. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
Dress CodeThis is not a strict reenactment. Many participants will show up with modern camo/clothing and equipment. If you have a somewhat authentic-looking outfit, please wear it. If not, we may provide you with a loaner item that will distinguish you from the opposing faction.If you'd like to be on with the Rhodesian Security Forces, you can go online and order a T-shirt linked HERE that'll be comfortable during hot weather. If you'd like to be on with ZANLA/ZIPRA, we sell beige boonie hats for $7 each and Chicom Type 56 chest rigs for $20 each at the field. You can also order items for either faction in advance from other online sellers using Stockman's extensive list linked HERE.
SituationRhodesian Security Forces are conducting cross-border operations into Mozambique and Zambia to fight the ZANLA and ZIPRA civilian insurgents who have been trained by Soviet and Chinese advisers and are armed with Kalashnikovs and WW2 weapons.On the other side, the forces of Rhodesia have been well trained in counterinsurgency and are armed with modern battle rifles such as SLRs, FALs, M16s, and heavy machine guns. Among their ranks are about 1,500 foreigners from Australia, Canada, Great Britain, Hong Kong, Ireland, New Zealand, Portugal, South Africa, the United States, and elsewhere, including some with Vietnam-War experience.
ObjectiveThis is a scored event. Each faction has the potential to earn up to 750 points by successfully completing the missions described below. The winner will be announced after endex during the debriefing at the MAC.
The following two missions are active throughout the entire operation (11:00—15:00): Officer CaptureThis applies to you if you are the Commanding Officer (CO) or Executive Officer (XO) of a faction. During your first 3 minutes of sit time after getting hit, you may be captured and moved by any live enemy player. First, the enemy must make physical contact with you and may then “drag” you anywhere around the airsoft field. If directed by your captor, you must move with them at a reasonable walking pace. If the physical contact is broken, you must restart your wristwatch timer and sit still because, after 3 minutes of continuous broken contact, you will be free from captivity. Your captor may reset the 3 minutes repeatedly by simply touching you over and over again before your 3 minutes run out. If your enemy fails to do this, then you are free to move to respawn without threat of any other player stopping you, and you may not be captured again for the remainder of the day.When the enemy first makes physical contact to capture you, please radio for Omego so that he can start a 30-minute timer; after which, you will be free from captivity regardless of where the enemy has moved you. Your enemy will attempt to move you to their outpost (MAC for Rhodesian Security Forces or Gully Base for ZANLA/ZIPRA) so that they can earn points for your capture. The points are awarded as soon as you are within the solid building walls of the outpost with 60 points awarded for the capture of the CO and 30 points awarded for the capture of the XO. Please radio Omego immediately if this happens. Then, you are immediately free to go respawn yourself at your self-respawn pole with a friend at a respawn tree. Also, you may not be captured again for the remainder of the day.Likewise, your faction may earn points by capturing the enemy CO and/or XO using these same rules. Medical Supply RecoveryThroughout the day, send out units to search all of the field locations within the playing area that have names on the map. You are looking for decent-sized medical supply containers to be brought to your outpost (MAC for Rhodesian Security Forces or Gully Base for ZANLA/ZIPRA). You must drop these containers if you’re hit while carrying them because they are larger than a basketball, and your enemy may steal them from you. You may hide these containers throughout the day, but be sure to place them within the solid building walls of your outpost by 15:00 (endex) because that’s when they’ll be scored for 30 points each if your faction’s flag is still raised on your outpost at that time.Likewise, you should try to find and steal any medical supply containers that your enemy has acquired, and try to have your flag flying on their outpost at endex. There’s a set of flags at each outpost, and you may not steal/hide your enemy’s flag.Each medical supply container that’s used during this game will be clearly marked with multiple red crosses.
The following missions have set times or time frames when they'll take place:
Training Camps (11:00—12:30)Rhodesian Security Forces will start at their outpost (MAC) and must move to destroy four ZANLA/ZIPRA training camps located at Sofa Chair, Bravo Base, Delta Base, and Echo Base which are marked with red explosions on the map below. These sites may be destroyed in any order that you choose. To destroy a training camp, you must be at least 21 years of age and have a lighter to light the fuse at the bottom of the white PVC pipe. Then, you must throw the Zimbabwean flag on the ground, wait for the bottle to explode, and radio to Omego on channel 1 with the name of the location that you just destroyed. Rhodesian Security Forces will earn 1 point for each minute on each location that is left over after the site has been destroyed up to 90 minutes which is the total phase time. For example, if Rhodesia destroys Delta Base at 20 minutes into the game, they will receive 70 points.On the other side, ZANLA/ZIPRA will start at their self-respawn location (Wolves' Den) and must race to set up defensive positions at any of their training camps that they wish to defend. They will earn 1 point for each minute on each location that remains secure up to 90 minutes per location.
Warlord's Propaganda (12:45—13:30)The ZANLA/ZIPRA Warlord will enter the game from the ZANLA/ZIPRA outpost (Gully Base). He has until 13:30 to visit Victoria Falls (SGC) to the west of Rhodesia for propaganda purposes. He is invincible to hits and will move with the dominant live player in the vicinity, either friend of foe, at a reasonable pace. If ZANLA/ZIPRA is able to escort the Warlord to SGC before 13:30, they will earn 30 points. After reaching SGC, if they still have time and can get him back to their outpost before 13:30, they will earn an additional 30 points for a total of 60 points.However, if before 13:30, the Rhodesian Security Forces can intercept the Warlord and escort him to their outpost (MAC Building) where he will be immediately executed for war crimes, they will earn 60 points.During this phase, the Warlord may be hidden, but he may not be taken out of bounds. Also, the Warlord will periodically announce his whereabouts to everyone over the field public-address system. He will be wearing an olive beret, black long-sleeve shirt, and olive vest.
Ian Smith's Propaganda (13:45—14:30)The Prime Minister of Rhodesia, Ian Douglas Smith, will enter the game from the Rhodesian outpost (MAC Building). He has until 14:30 to visit Victoria Falls (SGC) to the west of Rhodesia for propaganda purposes. He is invincible to hits and will move with the dominant live player in the vicinity, either friend of foe, at a reasonable pace. If Rhodesia is able to escort the Mr. Smith to SGC before 14:30, they will earn 30 points. After reaching SGC, if they still have time and can get him back to their outpost before 14:30, they will earn an additional 30 points for a total of 60 points.However, if before 14:30, ZANLA/ZIPRA can intercept Mr. Smith and escort him to their outpost (Gully Base) where he will be immediately executed for war crimes, they will earn 60 points.During this phase, Mr. Smith may be hidden, but he may not be taken out of bounds. Also, Mr. Smith will periodically announce his whereabouts to everyone over the field public-address system. He will be wearing a black suit and tie.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.