Saturday, August 20, 2022
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Game briefing10:45 Field insertion11:00 Startex15:00 Endex; Debriefing & Raffle at MAC
Event TypeObjectives = scoredRole-playing = lightTimeline = lightly phasedRules = complexTrigger time = variablePhysical exertion = moderate
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Full-auto AllowedFull-auto & burst-mode firing are allowed at this event but never within 10 feet of your opponent. Full-auto & burst-mode are prohibited when inside of our buildings; however, you may shoot full-auto & burst-mode out of any window/door at distant enemies as long as you stick at least six inches of your gun’s barrel out of that window/door.
FactionsYour faction will be finalized on game day based on your preferences, your loadout/clothing, your experience level, your friend group, any local airsoft team affiliation that you may have, and our faction size goals:
Mexican Federal Police
Size goal: 50% of all attendeesCoordinators: DEA task forcePermanent self-respawn: South BridgeForward Operating Base: [REDACTED]Dress code: camo & military solidsRadio channel: 1 (462.5625 MHz)
Los Culos Sucios Cartel
Size goal: 50% of all attendeesCoordinators: Cartel lieutenantsPermanent self-respawn: Pallet EntranceForward Operating Base: [REDACTED]Dress code: civilian (no bright red/orange)Radio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may monitor the other factions' channels, but do not transmit on them. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
No TreasonYou must remain loyal to the faction that you are currently on and not betray them, because any form of treason will break this game.
Restricted Spawn-campingYou and your faction are not allowed to stalk, surround, or fire upon the opposing faction's permanent self-respawn location. Likewise, they're not allowed to camp your permanent self-respawn either. However, self-respawn flags at forward operating bases are vulnerable to attack as described below.
Forward Operating BaseAfter the operation begins, each faction will be tasked with establishing a forward operating base (FOB) at a secret location that will be revealed to them. To do so, they must go there to place a special flag that will serve as a second self-respawn pole for everyone in their faction. However, at any time, the opposing faction may come through and deactivate it by taking it down. There is no limit to the number of times a FOB flag may be put up and taken down, but it may only be activated at its faction's designated FOB location. One flag will be issued to each faction at its starting location.
PremiseThe Mexican Federal Police and the United States Drug Enforcement Administration (DEA) task force planned to execute a large-scale drug raid against the notorious and violent Los Culos Sucios Cartel, who have been bringing South American drugs into Mexico by air.The Cartel planned for an airdrop of their goods to local couriers; however, a sudden and violent storm disrupted the drop, scattering the shipment throughout the area. This informant has also passed along that they left cases containing detailed information about the Cartel's operations and the facilities through which they move contraband. Armed with this information, the Police moved into the area to secure the misdropped cargo and to disrupt/destroy Cartel operations throughout the region while the DEA recovers intel critical to the operation from informant cases.Operating out of a former local Spanish Mission, the Cartel leadership has been made aware of the situation and are responding accordingly. They sought to recover their lost goods and, through their corrupt contacts in the government, learned of the oncoming raid. Due to this, local drug stashes have to be protected or relocated to their FOB. Cartel lieutenants are prized targets for the DEA.While the DEA hunts for Cartel lieutenants, a kill bounty on the DEA task force has been issued for all Cartel members. Along with the drugs, the Cartel possesses a money case that must be held until the end of the operation.
- The Cartel may only move drug shipments to their FOB after these items have been literally unlocked by the Police.
- Both factions' FOBs may be raided at any time to steal drug packages and/or the money case.
- For end-game scoring, the props must be in the FOB of either faction to be counted.
- The Police will not start with knowledge of capturable bases. It is the responsibility of the DEA task force to track down intel cases and pass on critical information to the Police.
- Conquest scoring will begin in the second hour of the operation and go until the end.
- The DEA task force and Cartel lieutenants (up to 12 players per faction and the same amount on each faction) will have one-time capturable dog tags as described below.
VIP BountyIf you are selected to be on the DEA task force or among the Cartel lieutenants, you will be given a string necklace with an attached paper dog tag. During your 3-minute sit time after getting hit, you must tear off the dog tag to give to the first enemy who gets close enough to take it even if it wasn’t the shooter. You must remain seated and/or out of play for the full 3 minutes regardless of when the dog tag was taken, but you may still be "dragged" by a live player per the drag rules. If no enemy gets to you within those first 3 minutes, you do not need to give up your dog tag even if you’ve decided to wait longer for a friendly player to respawn you in place. Show the enemy the time on your wristwatch as proof that it is beyond 3 minutes. Once your dog tag has been taken, you won't have any more to give up which means that this feature of the game no longer applies to you.If you are the player who successfully took a dog tag from an enemy VIP, you should keep it in a safe place to present for points at the end of the operation.
ScoringYour faction will earn points for finding/holding the control sites during the scoring intervals of 12:00, 13:00, 14:00, & 15:00; the dog tags that your faction collected from enemy VIPs; and the drug packages & money case that your faction was able to stash at its FOB at endex. The faction with the most points in the end will be declared the victor.
Special RolesIf you would like a leadership or VIP role for this event such as DEA task force or Cartel lieutenant, please send your request to Chuck.
Raffle GiveawayIf you stay until endex, we'll give you a FREE raffle ticket and a chance to win a valuable airsoft prize.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.