Hit & Respawn RulesCall your hit. Put your red rag on your head. Sit for five minutes (300 seconds) out of play. Then, after your five minutes have run out, you may remain seated while waiting for a live player to come respawn you back in, or you may stand and move to catch up with your buddies and be respawned by one of them at a safe respawn tree or self-respawn location. The person who respawns you does so by tapping you. But, once you start moving, you may no longer be respawned with a tap.During your five minutes as a hit player, you must hold up your clue card and make it visible to the players around you. You are not allowed to hide your card from live nearby players. Hit players who have completed their five minutes of required sit time are not required to continue to display their clue cards even if they have chosen to wait longer for someone to come to them. Hit players may only communicate to call for a medic or say whether it's safe to be respawned.Self-respawn locations will be available if you are hit and separated from your squad or if your entire squad gets wiped out. All squads/players will share these same four self-respawn locations at Gully Entrance, Harris Bridge, Logger's Entrance, and South Bridge as shown in orange on the map below. Do not attack other squads/players when they happen to be respawning near the same time and at the same self-respawn location as you. Instead, just move away peacefully in separate directions.