This game features pure force-on-force close-quarters battle (CQB) with the use of shields!



Saturday, May 28, 2022
Harris Farm Airsoft Field is located at:  271 Buzzell Road, Dayton, Maine, United States
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:30 Gear inspected; Guns chronographed10:45 Field insertion11:00 Block 1 startex11:50 Pause and move to next base12:00 Block 2 startex12:50 Pause and move to next base13:00 Block 3 startex13:50 Pause and move to next base14:00 Block 4 startex15:00 Endex
Event TypeObjectives = not scoredRole-playing = none/discouragedTimeline = phasedRules = simpleTrigger time = heavyPhysical exertion = light
Please BUY A TICKET online in advance HERE to get into this event because our capacity is limited.
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event.  Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
Snipers and SAWs are almost useless during this game.
Hit & Respawn RulesA player is dead when a BB hits them, their gear, their gun, or anything they are wearing.  That hit player is out of that round until the next one starts.  A new round starts when all attackers or all defenders are dead or are hit and bleeding out.
FactionsThere will be two factions:  Blue versus Green.  Each faction will be split into 4 squads of about 5-12 people per squad depending on the total player turnout.  Your faction and squad will be determined on game day.
Radio CommunicationChannel 1 (462.5625 MHz) is reserved for Green.Channel 2 (462.5875 MHz) is reserved for Blue.You may monitor the opposing faction's channel but are not permitted to transmit on itVOX mode, hot mic-ing, and channel jamming are all prohibited.  Please familiarize yourself with your radio and program in its channels before arriving at the field.
Order of BattleEach squad will spend 25 minutes attacking and 25 minutes defending each of the following locations:  MAC building, Echo Base, School/Castle, and Gully Base.  During these 25-minute phases, as many rounds may be played as possible.  The round ends when all of the attackers or defenders are dead.  Then, everyone will reset and play another round.  After 25 minutes, the attackers will switch with the defenders and play for 25 more minutes.  There are 4 blocks with 50 minutes per block.  Within each block, there are two phases of 25 minutes.  Within each 25-minute phase, there are an undetermined number of rounds.  The round will be started when the defenders are in position inside of the building(s) that they are defending and when the attackers are in position outside.  The attackers and defenders are to communicate that they are both ready.  One person will loudly call out a countdown to start the round.Please note that the attackers may start directly next to the building(s).  Also, at no time are the defenders allowed to exit their building(s).
Location Order (Green)
Squad 1 (Green):Block 1 MACBlock 2 GullyBlock 3 EchoBlock 4 School/Castle
Squad 2 (Green):Block 1 School/CastleBlock 2 MACBlock 3 GullyBlock 4 Echo
Squad 3 (Green):Block 1 EchoBlock 2 School/CastleBlock 3 MACBlock 4 Gully
Squad 4 (Green):Block 1 GullyBlock 2 EchoBlock 3 School/CastleBlock 4 MAC
Location Order (Blue)
Squad 1 (Blue):Block 1 MAC Block 2 School/CastleBlock 3 EchoBlock 4 Gully
Squad 2 (Blue):Block 1 School/CastleBlock 2 EchoBlock 3 Gully Block 4 MAC
Squad 3 (Blue):Block 1 EchoBlock 2 GullyBlock 3 MACBlock 4 School/Castle
Squad 4 (Blue):Block 1 GullyBlock 2 MAC Block 3 School/Castle Block 4 Echo
GrenadesGrenades ARE allowed in most locations except for Gully Base.  NO nades in Gully!
ShieldsThis game features the use of shields.  There will be one shield at each block location.  Leave the shield at that location, and do not move it to the next.  Shields are only allowed to be used by the attackers.  Shields protect players from getting hit by BBs.  An exploding noise grenade will eliminate everyone in the same room where it exploded regardless of whether someone was hiding behind a shield.If you are holding a shield, any BB strikes to your body, gear, and/or gun count as hits.  This includes your shoes and your squadmates behind you.  Ricochets off the shield do not count as hits.  The person who carries the shield may only use a pistol or no gun at all.  When a shield carrier is hit, they are to drop the shield and not continue blocking their squadmates from getting hit.
Area of Operations (AO)
For an interactive map, click HERE.
Raffle GiveawayIf you stay until endex, we'll give you a FREE raffle ticket and a chance to win a valuable airsoft prize.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather.  We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops.  Your opinions and improvement ideas are valuable to us, so please share them.
This event was produced by Ruben/Bender/BobHD.  If you have any questions, please ask!